Getting Started with SpriteKit by Jorge Jordan
Getting Started with SpriteKit Jorge Jordan ebook
Publisher: Packt Publishing, Limited
This tutorial builds on the following Sprite Kit tutorials: So making a Sprite Kit game use the retina display is pretty easy Getting Started. Getting started: Now lets get our hands dirty with SpriteKit. Start by downloading the starter project. Enough blabber, let the games begin! In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. Hopefully anyone looking to getting started with SpriteKit will find something of interest in these posts. Since this is a card game, the best place to start is with the actual cards. In this Swift Sprite Kit tutorial, you will learn how to create a simple animation of a bear walking using Let's get started! If you don't have it already, grab a copy of the complete project from Part One. It's a simple Sprite Kit based game configured with both iOS and OS X targets. Read a free sample or buy Getting Started with Sprite Kit by Jorge Jordán. We are going to build simple 2d game using SpriteKit and Swift. Getting Started with Sprite Kit. Before we get started, I wanted to discuss how Metal compares to higher level frameworks like Sprite Kit, Scene Kit, or Unity. You can read this book with iBooks on your iPhone, iPad, iPod touch or Mac. Your level will contain many stars and platforms. Otherwise, keep reading on to get started with Sprite Kit! In iOS 7, Apple introduced Sprite Kit, a framework for the high- performance rendering of 2D graphics. Apple provides an template named Game which is pretty useful if you want to create your next smash hit from scratch.